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Showing posts from July, 2023

My top 5 Curdle Cove Cards

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 We are about 3 weeks since the release of   'A Conjuring of Curdle Cove', which is chapter 2 from Salum planum, and I have played enough to write what my five favourite cards are from this chapter.  There are so many great cards that obviously cannot all make the list. To mention a few that didn't make the cut:  Tankards; great chroma boost for any Salum deck. Rune stone is the perfect extra bit of mill, especially as it doesn't count as apart of card limit( and if played while something like Apollo is out activates other abilities). The veil chaser is beautiful, I like that you have an option of abilities and is great to played for free with thrusters and followed by engineer (check out my secrets of the seas deck building post).  I could go on but il stop procrastinating and get to my top five cards in Salum Planum 'A Conjuring of Curdle Cove'.  5- Luxmorn Villager/Moonveil Harpy   Luxmorn Villager is a good Introduction to secrets, which is my favourite mech

Secrets of the Seas (Deck building)

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The Sea holds many secrets and so does the Veil Chaser   There is a few strange crew members and everyone seems to be hiding something... What is their intentions?  (Deck Image generated from achroma.tools) Heading for chroma wins but by mingling with some Achrom (although I would change occultists influence for dark rainbow if i owned more copies)  The idea here is to get Luxmorn lighthouse out quickly with the help of Veil Chasers nests and other mill cards ,  This will reveal secrets for free, hopefully with the boost of summon the harvest.  Ideally the veil chaser gets played for free with summon the thrusters ,  To either add a layer of protection to keepers or add a boost of shards.  Some divert and objects to protect keepers  And green raven keeps a keen eye out over the seas with its clairvoyant eye .  The seas can be rough and there are easy ways of sinking my plans (advice is welcome)  But when the tide does go my way it can be a satisfying win 🙂

Sea Witch Deck (Deck building)

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The evil sea witch is seeking destruction! (Deck Image generated from https://achroma.tools/)  This is one of my first deck builds, It is not based on clever synergies but a dark desire to throw hand bombs at players to destroy their plans. It uses plenty of control actions and abilities (fireball, hostile takeover, selective diminish, silent thicket ect).  Seemingly Achrom based this palette has had many Chroma wins with plenty of gain resolves and through cards like dark rainbow.  However, there are still many ways of draining with plenty of steal resolves and actions such as playing harpy after dark rainbow.  In multiplayer games the sea witch doesn't have the strongest winning conditions but can be fun throwing destructive cards out and hopefully using Eldoris to board wipe someone.   Some men just like to watch the world burn....

Finding Achroma (An Introduction)

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On june 3rd 2023 I found the wonderful realms of Achroma during a visit to UK Games Expo and immediately fell in love with it.  The friendly passionate staff, the presentation of the boxes and the art work of the cards (which can hold some studio ghibli vibes to them) are what first drew me in.  I bought wishwell trolls limited edition boxset and a box of Occultists and went home to play my first games.  The mechanics of the game make it very unique and fun to play.  [Very basic outline of how it plays : In canvas format (the 'standard' format) both players start with 10 shards.  You either need to get to 30 shards (this is called a Chroma Win) or get your opponents down to 0 (this is an Achrom win).  "To play the cards, you pay the shards" if a character is worth 4 shards for example, then you deduct 4 to play it. Each card will resolve either gaining you shards or stealing/draining from your opponents shards. You also get steps were you can choose to Trade your card