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Showing posts from January, 2024

Dexter updated

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 After yesterdays blog ,with my new Dexter palette build, I realised some errors that I needed to amend.  Mainly being that I didn't notice that the characters in DDR are all heroic. So, I had mistakenly played doubles.  I took many of the second copies of heroic cards out and switched for similar characters. This allows more cards on my canvas as well as adding even more drain and steal into play.  I kept two copies of Thisp as its action can be very helpful. I also added two Monastery nests because they are great gain locations.  To read all the information on how this palette works and how to get Dexter out, you can read here . Those have stayed the same.  However, I realised getting Dexter out later on in game is much more benficial than earlier for a big sudden gain.  Here is the new deck list:

New Dexter Build

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 Happy new year!  It's been a while since I wrote a blog entry. I have been more focused on making video content. You can find all my social media links here to view them.  I am back today with a new palette build for Dexter, Master of Dragons.  With the release of Dexter's Dragon riders, I have now combined cards from all three Draco releases into this palette.  (Remember if you want to buy Ddr or anything from achroma.games, you can use my 10% discount code 'playingachroma' in the checkout).  The idea here is to get Dexter out quickly protected by Jamshid orb. You want to gain good with Dexter's and other dragons that he is protecting.  However the element of surprise of how much steals and drain is in this palette can hopefully be a win con to a surprise Achrom win, or at least hold them back whilst I climb to chroma win.  Crucial discovery is meant to only find Jamshid orb and Algiz. Algiz will only find Dexter. Playing these in first round means after Dexter&#