New Dexter Build
Happy new year!
It's been a while since I wrote a blog entry. I have been more focused on making video content. You can find all my social media links here to view them.
I am back today with a new palette build for Dexter, Master of Dragons.
With the release of Dexter's Dragon riders, I have now combined cards from all three Draco releases into this palette.
(Remember if you want to buy Ddr or anything from achroma.games, you can use my 10% discount code 'playingachroma' in the checkout).
The idea here is to get Dexter out quickly protected by Jamshid orb. You want to gain good with Dexter's and other dragons that he is protecting.
However the element of surprise of how much steals and drain is in this palette can hopefully be a win con to a surprise Achrom win, or at least hold them back whilst I climb to chroma win.
Crucial discovery is meant to only find Jamshid orb and Algiz. Algiz will only find Dexter. Playing these in first round means after Dexter's resolve I have spent 5 getting my legendary out and protecting him which isn't too bad.
The big problem is Jamshid orb can be the ONLY OBJECT and Algiz has to be the ONLY OTHER ACTION! losing lots of Great objects and actions means I need to find other ways of control and aggression.
This is why characters and locations all have abilities and actions that can freeze, drain shards, erase as well as dig to get Dexter or any other lost card back.
Plus there are two sneaky scathers swimming for threat of poisonous is always scary.
I don't imagine this will be tournament worthy but it has surprised me with a little winning streak at home.
Always fun to build palettes with strong concepts too.
Let me know what you think of this build in the comments or on discord :)
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